Fix give command not working on armor presets and not marking presets as FiR (!250)
- Commando `give` command now handles all presets in the same way, so if BSG adds new types of presets in the future they should be supported without changes - Commando `give` command now marks all given items as FiR for consistency Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com> Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/250 Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com> Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
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@ -88,19 +88,9 @@ export class GiveSptCommand implements ISptCommand
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}
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}
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const itemsToSend: Item[] = [];
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const itemsToSend: Item[] = [];
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if (this.itemHelper.isOfBaseclass(checkedItem[1]._id, BaseClasses.WEAPON))
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{
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const preset = this.presetHelper.getDefaultPreset(checkedItem[1]._id);
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const preset = this.presetHelper.getDefaultPreset(checkedItem[1]._id);
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if (!preset)
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if (preset)
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{
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{
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this.mailSendService.sendUserMessageToPlayer(
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sessionId,
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commandHandler,
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"Invalid weapon template ID requested. There are no default presets for this weapon.",
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);
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return request.dialogId;
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}
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for (let i = 0; i < +quantity; i++)
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for (let i = 0; i < +quantity; i++)
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{
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{
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// Make sure IDs are unique before adding to array - prevent collisions
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// Make sure IDs are unique before adding to array - prevent collisions
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@ -128,6 +118,9 @@ export class GiveSptCommand implements ISptCommand
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itemsToSend.push(...this.itemHelper.splitStack(item));
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itemsToSend.push(...this.itemHelper.splitStack(item));
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}
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}
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// Flag the items as FiR
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this.itemHelper.setFoundInRaid(itemsToSend);
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this.mailSendService.sendSystemMessageToPlayer(sessionId, "Give command!", itemsToSend);
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this.mailSendService.sendSystemMessageToPlayer(sessionId, "Give command!", itemsToSend);
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return request.dialogId;
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return request.dialogId;
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}
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}
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@ -809,6 +809,24 @@ export class ItemHelper
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return items;
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return items;
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}
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}
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/**
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* Mark the passed in array of items as found in raid.
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* Modifies passed in items
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* @param items The list of items to mark as FiR
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*/
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public setFoundInRaid(items: Item[]): void
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{
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for (const item of items)
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{
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if (!item.upd)
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{
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item.upd = {};
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}
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item.upd.SpawnedInSession = true;
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}
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}
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/**
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/**
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* WARNING, SLOW. Recursively loop down through an items hierarchy to see if any of the ids match the supplied list, return true if any do
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* WARNING, SLOW. Recursively loop down through an items hierarchy to see if any of the ids match the supplied list, return true if any do
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* @param {string} tpl Items tpl to check parents of
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* @param {string} tpl Items tpl to check parents of
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