Improve localisation to reduce confusion that server mods are loaded, not client and server mods

Small comment typo fix
This commit is contained in:
Dev 2023-07-22 11:46:38 +01:00
parent 06947a0817
commit 1617617cf2
2 changed files with 3 additions and 3 deletions

View File

@ -124,7 +124,7 @@
"modloader-invalid_version_property": "Mod %s package.json contains an invalid version string",
"modloader-is_client_mod": "Mod (%s) is a client mod and should be placed in the following folder: /spt/bepinex/plugins",
"modloader-loaded_mod": "Mod: {{name}} version: {{version}} by: {{author}} loaded",
"modloader-loading_mods": "ModLoader: loading %s mods...",
"modloader-loading_mods": "ModLoader: loading %s server mods...",
"modloader-main_property_not_js": "Mod %s package.json main property must be a .js file",
"modloader-main_property_points_to_nothing": "Mod %s package.json main property points to non-existing file",
"modloader-missing_akiversion_field": "Mod %s is missing the akiVersion field, most likely due to being out of date and incompatible with the current version of AKI",

View File

@ -174,8 +174,8 @@ export class PreAkiModLoader implements IModLoader
}
/**
* Check for duplciate mods loaded, show error if duplicate mod found
* @param modPackageData dictionary of mod package.json data
* Check for duplicate mods loaded, show error if any
* @param modPackageData Dictionary of mod package.json data
*/
protected checkForDuplicateMods(modPackageData: Record<string, IPackageJsonData>): void
{