Improve localisation to reduce confusion that server mods are loaded, not client and server mods
Small comment typo fix
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@ -124,7 +124,7 @@
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"modloader-invalid_version_property": "Mod %s package.json contains an invalid version string",
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"modloader-is_client_mod": "Mod (%s) is a client mod and should be placed in the following folder: /spt/bepinex/plugins",
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"modloader-loaded_mod": "Mod: {{name}} version: {{version}} by: {{author}} loaded",
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"modloader-loading_mods": "ModLoader: loading %s mods...",
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"modloader-loading_mods": "ModLoader: loading %s server mods...",
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"modloader-main_property_not_js": "Mod %s package.json main property must be a .js file",
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"modloader-main_property_points_to_nothing": "Mod %s package.json main property points to non-existing file",
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"modloader-missing_akiversion_field": "Mod %s is missing the akiVersion field, most likely due to being out of date and incompatible with the current version of AKI",
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@ -174,8 +174,8 @@ export class PreAkiModLoader implements IModLoader
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}
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/**
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* Check for duplciate mods loaded, show error if duplicate mod found
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* @param modPackageData dictionary of mod package.json data
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* Check for duplicate mods loaded, show error if any
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* @param modPackageData Dictionary of mod package.json data
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*/
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protected checkForDuplicateMods(modPackageData: Record<string, IPackageJsonData>): void
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{
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