Move daily money reward into its own function

This commit is contained in:
Dev 2024-02-07 20:56:54 +00:00
parent cc2e820290
commit 15bf71b16f

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@ -971,21 +971,7 @@ export class RepeatableQuestGenerator
}
// Add money reward
if (traderId === Traders.PEACEKEEPER || traderId === Traders.FENCE)
{
// convert to equivalent dollars
rewards.Success.push(
this.generateRewardItem(
Money.EUROS,
this.handbookHelper.fromRUB(rewardRoubles, Money.EUROS),
rewardIndex,
),
);
}
else
{
rewards.Success.push(this.generateRewardItem(Money.ROUBLES, rewardRoubles, rewardIndex));
}
this.addMoneyReward(traderId, rewards, rewardRoubles, rewardIndex);
rewardIndex++;
const traderWhitelistDetails = repeatableConfig.traderWhitelist.find((x) => x.traderId === traderId);
@ -1087,6 +1073,26 @@ export class RepeatableQuestGenerator
return rewards;
}
protected addMoneyReward(traderId: string, rewards: IQuestRewards, rewardRoubles: number, rewardIndex: number): void
{
// PK and Fence use euros
if (traderId === Traders.PEACEKEEPER || traderId === Traders.FENCE)
{
rewards.Success.push(
this.generateRewardItem(
Money.EUROS,
this.handbookHelper.fromRUB(rewardRoubles, Money.EUROS),
rewardIndex,
),
);
}
else
{
// Everyone else uses roubles
rewards.Success.push(this.generateRewardItem(Money.ROUBLES, rewardRoubles, rewardIndex));
}
}
protected calculateAmmoStackSizeThatFitsBudget(
itemSelected: ITemplateItem,
roublesBudget: number,
@ -1164,7 +1170,7 @@ export class RepeatableQuestGenerator
const defaultPreset = this.presetHelper.getDefaultPreset(item[0]);
// Bundle up tpls we want price for
const tpls = defaultPreset ? defaultPreset._items.map((x) => x._tpl) : [item[0]];
const tpls = defaultPreset ? defaultPreset._items.map((item) => item._tpl) : [item[0]];
// Get price of tpls
const itemPrice = this.itemHelper.getItemAndChildrenPrice(tpls);