Cache bots sent to client to spawn in raid, cleared post-raid

This commit is contained in:
Dev 2024-02-12 17:11:23 +00:00
parent 456220767e
commit 0fb0d0bd60
2 changed files with 26 additions and 1 deletions

View File

@ -314,7 +314,10 @@ export class BotController
);
}
return [this.botGenerationCacheService.getBot(cacheKey)];
const desiredBot = this.botGenerationCacheService.getBot(cacheKey);
this.botGenerationCacheService.storeUsedBot(desiredBot);
return [desiredBot];
}
/**

View File

@ -11,6 +11,7 @@ import { RandomUtil } from "@spt-aki/utils/RandomUtil";
export class BotGenerationCacheService
{
protected storedBots: Map<string, IBotBase[]> = new Map();
protected activeBotsInRaid: IBotBase[] = [];
constructor(
@inject("WinstonLogger") protected logger: ILogger,
@ -64,12 +65,33 @@ export class BotGenerationCacheService
return undefined;
}
/**
* Cache a bot that has been sent to the client in memory for later use post-raid to determine if player killed a traitor scav
* @param botToStore Bot object to store
*/
public storeUsedBot(botToStore: IBotBase): void
{
this.activeBotsInRaid.push(botToStore);
}
/**
* Get a bot by its profileId that has been generated and sent to client for current raid
* Cache is wiped post-raid in client/match/offline/end endOfflineRaid()
* @param profileId Id of bot to get
* @returns IBotBase
*/
public getUsedBot(profileId: string): IBotBase
{
return this.activeBotsInRaid.find((x) => x._id === profileId);
}
/**
* Remove all cached bot profiles from memory
*/
public clearStoredBots(): void
{
this.storedBots = new Map();
this.activeBotsInRaid = [];
}
/**