Cache bots sent to client to spawn in raid, cleared post-raid
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456220767e
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@ -314,7 +314,10 @@ export class BotController
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);
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);
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}
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}
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return [this.botGenerationCacheService.getBot(cacheKey)];
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const desiredBot = this.botGenerationCacheService.getBot(cacheKey);
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this.botGenerationCacheService.storeUsedBot(desiredBot);
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return [desiredBot];
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}
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}
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/**
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/**
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@ -11,6 +11,7 @@ import { RandomUtil } from "@spt-aki/utils/RandomUtil";
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export class BotGenerationCacheService
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export class BotGenerationCacheService
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{
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{
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protected storedBots: Map<string, IBotBase[]> = new Map();
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protected storedBots: Map<string, IBotBase[]> = new Map();
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protected activeBotsInRaid: IBotBase[] = [];
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constructor(
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constructor(
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@inject("WinstonLogger") protected logger: ILogger,
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@inject("WinstonLogger") protected logger: ILogger,
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@ -64,12 +65,33 @@ export class BotGenerationCacheService
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return undefined;
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return undefined;
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}
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}
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/**
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* Cache a bot that has been sent to the client in memory for later use post-raid to determine if player killed a traitor scav
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* @param botToStore Bot object to store
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*/
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public storeUsedBot(botToStore: IBotBase): void
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{
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this.activeBotsInRaid.push(botToStore);
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}
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/**
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* Get a bot by its profileId that has been generated and sent to client for current raid
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* Cache is wiped post-raid in client/match/offline/end endOfflineRaid()
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* @param profileId Id of bot to get
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* @returns IBotBase
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*/
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public getUsedBot(profileId: string): IBotBase
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{
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return this.activeBotsInRaid.find((x) => x._id === profileId);
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}
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/**
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/**
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* Remove all cached bot profiles from memory
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* Remove all cached bot profiles from memory
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*/
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*/
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public clearStoredBots(): void
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public clearStoredBots(): void
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{
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{
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this.storedBots = new Map();
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this.storedBots = new Map();
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this.activeBotsInRaid = [];
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}
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}
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/**
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/**
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