Further adjustments to daily/weekly reward xp/roubles/skill reward chance

Adjusted fence quest values in level increments of 10 + make fence reward Euros instead of Roubles
This commit is contained in:
Dev 2023-11-17 18:39:08 +00:00
parent ac31a17695
commit 0abcd8b3b7
2 changed files with 12 additions and 12 deletions

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@ -144,12 +144,12 @@
"minPlayerLevel": 5, "minPlayerLevel": 5,
"rewardScaling": { "rewardScaling": {
"levels": [1, 10, 20, 30, 40, 50, 60], "levels": [1, 10, 20, 30, 40, 50, 60],
"experience": [1000, 2000, 8000, 14000, 20000, 24000, 28000], "experience": [1000, 2000, 8000, 13000, 19000, 24000, 30000],
"roubles": [11000, 20000, 45000, 60000, 77000, 95000, 115000], "roubles": [11000, 20000, 32000, 45000, 58000, 70000, 82000],
"items": [2, 4, 5, 5, 5, 5, 5], "items": [2, 4, 5, 5, 5, 5, 5],
"reputation": [0.01, 0.01, 0.02, 0.02, 0.03, 0.03, 0.03], "reputation": [0.01, 0.01, 0.02, 0.02, 0.03, 0.03, 0.03],
"rewardSpread": 0.5, "rewardSpread": 0.5,
"skillRewardChance": [0, 0.01, 0.05, 0.1, 0.15, 0.2, 0.25], "skillRewardChance": [0, 0.01, 0.05, 0.1, 0.15, 0.2, 0.2],
"skillPointReward": [10, 15, 20, 25, 30, 35, 40] "skillPointReward": [10, 15, 20, 25, 30, 35, 40]
}, },
"locations": { "locations": {
@ -782,12 +782,12 @@
"minPlayerLevel": 15, "minPlayerLevel": 15,
"rewardScaling": { "rewardScaling": {
"levels": [1, 10, 20, 30, 40, 50, 60], "levels": [1, 10, 20, 30, 40, 50, 60],
"experience": [5000, 25000, 40000, 110000, 220000, 370000, 720000], "experience": [5000, 15000, 27000, 80000, 142000, 220000, 290000],
"roubles": [50000, 150000, 300000, 425000, 550000, 675000, 850000], "roubles": [20000, 50000, 175000, 350000, 540000, 710000, 880000],
"items": [4, 5, 5, 6, 6, 7, 7], "items": [4, 5, 5, 6, 6, 7, 7],
"reputation": [0.02, 0.03, 0.04, 0.04, 0.05, 0.05, 0.05], "reputation": [0.02, 0.03, 0.04, 0.04, 0.05, 0.05, 0.05],
"rewardSpread": 0.5, "rewardSpread": 0.5,
"skillRewardChance": [0, 0.05, 0.1, 0.2, 0.3, 0.35, 0.4], "skillRewardChance": [0, 0.05, 0.1, 0.15, 0.25, 0.3, 0.3],
"skillPointReward": [25, 35, 45, 50, 55, 60, 65] "skillPointReward": [25, 35, 45, 50, 55, 60, 65]
}, },
"locations": { "locations": {
@ -1486,11 +1486,11 @@
"numQuests": 1, "numQuests": 1,
"minPlayerLevel": 1, "minPlayerLevel": 1,
"rewardScaling": { "rewardScaling": {
"levels": [1, 20, 45, 100], "levels": [1, 10, 20, 30, 40, 50, 60],
"experience": [1000, 4000, 20000, 80000], "experience": [0, 0, 0, 0, 0, 0, 0],
"roubles": [6000, 10000, 100000, 250000], "roubles": [11000, 20000, 32000, 45000, 58000, 70000, 82000],
"items": [3, 3, 4, 4], "items": [2, 3, 3, 3, 3, 4, 4],
"reputation": [0.02, 0.02, 0.05, 0.05], "reputation": [0.02, 0.02, 0.03, 0.03, 0.04, 0.04, 0.05],
"rewardSpread": 0.5, "rewardSpread": 0.5,
"skillRewardChance": [0, 0, 0, 0, 0, 0, 0], "skillRewardChance": [0, 0, 0, 0, 0, 0, 0],
"skillPointReward": [10, 15, 20, 25, 30, 35, 40] "skillPointReward": [10, 15, 20, 25, 30, 35, 40]

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@ -883,7 +883,7 @@ export class RepeatableQuestGenerator
}; };
// Add money reward // Add money reward
if (traderId === Traders.PEACEKEEPER) if (traderId === Traders.PEACEKEEPER || traderId === Traders.FENCE)
{ {
// convert to equivalent dollars // convert to equivalent dollars
rewards.Success.push( rewards.Success.push(