Allow dogtags to be added to custom bots
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@ -311,6 +311,7 @@
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},
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"chanceAssaultScavHasPlayerScavName": 10,
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"secureContainerAmmoStackCount": 20,
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"botRolesWithDogTags": ["sptbear", "sptusec"],
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"revenge": {
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"assault": ["assault", "marksman", "gifter"],
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"marksman": ["assault", "marksman", "gifter"],
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@ -218,10 +218,14 @@ export class BotGenerator
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if (this.botHelper.isBotPmc(botRole))
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{
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this.getRandomisedGameVersionAndCategory(bot.Info);
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bot = this.generateDogtag(bot);
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bot.Info.IsStreamerModeAvailable = true; // Set to true so client patches can pick it up later - client sometimes alters botrole to assaultGroup
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}
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if (this.botConfig.botRolesWithDogTags.includes(botRole))
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{
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this.addDogtagToBot(bot);
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}
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// generate new bot ID
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bot = this.generateId(bot);
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@ -537,9 +541,9 @@ export class BotGenerator
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* @param bot bot to add dogtag to
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* @returns Bot with dogtag added
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*/
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protected generateDogtag(bot: IBotBase): IBotBase
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protected addDogtagToBot(bot: IBotBase): void
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{
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const upd: Upd = {
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const dogtagUpd: Upd = {
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SpawnedInSession: true,
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Dogtag: {
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AccountId: bot.sessionId,
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@ -562,11 +566,9 @@ export class BotGenerator
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parentId: bot.Inventory.equipment,
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slotId: "Dogtag",
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location: undefined,
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upd: upd,
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upd: dogtagUpd,
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};
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bot.Inventory.items.push(inventoryItem);
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return bot;
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}
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}
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@ -37,6 +37,8 @@ export interface IBotConfig extends IBaseConfig
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chanceAssaultScavHasPlayerScavName: number;
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/** How many stacks of secret ammo should a bot have in its bot secure container */
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secureContainerAmmoStackCount: number;
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/** Bot roles in this array will be given a dog tag on generation */
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botRolesWithDogTags: string[];
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}
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/** Number of bots to generate and store in cache on raid start per bot type */
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