Server/project/assets/database/locations/lighthouse/base.json

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{
"AccessKeys": [],
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],
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"Banners": [
{
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"pic": {
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"rcid": ""
}
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},
{
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{
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"BossChance": 80,
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{
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"BossChance": 80,
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{
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{
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{
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{
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"Delay": 0,
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"SpawnMode": [
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}
],
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"AdditionalHostilitySettings": [
{
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],
"AlwaysFriends": [
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"ravangeZryachiyEvent",
"gifter"
],
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},
{
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},
{
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}
],
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],
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},
{
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],
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],
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{
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},
{
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},
{
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{
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}
],
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}
],
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"DistToActivatePvE": 330,
"DistToPersueAxemanCoef": 0.7,
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"DistToSleepPvE": 350,
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"MaxExfiltrationTime": 1800,
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},
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"BotStart": 20,
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"BotStartPlayer": 0,
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"Description": "The lighthouse at Cape Dalniy used to be an important strategic point of the city. At the outbreak of the conflict, USEC used it as a landing zone, thus attracting the attention of BEAR troops that aimed to reduce the hostile PMC presence to zero. ",
"DisabledForScav": false,
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"EscapeTimeLimitPVE": 40,
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{
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{
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{
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},
{
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},
{
"Difficulty": "easy",
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},
{
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},
{
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},
{
"Difficulty": "easy",
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},
{
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},
{
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}
],
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}
},
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"ForceOnlineRaidInPVE": false,
"GenerateLocalLootCache": true,
"GlobalContainerChanceModifier": 1,
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"GlobalLootChanceModifier": 0.12,
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"IconX": 120,
"IconY": 450,
"Id": "Lighthouse",
"Insurance": true,
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"Loot": [],
"MatchMakerMinPlayersByWaitTime": [
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},
{
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"time": 120
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"time": 180
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"time": 240
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"time": 300
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"time": 360
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"time": 420
}
],
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"Name": "Lighthouse",
"NewSpawn": true,
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"NewSpawnForPlayers": true,
"NonWaveGroupScenario": {
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},
"OcculsionCullingEnabled": false,
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