Server/project/assets/configs/repair.json

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2023-03-03 16:23:46 +01:00
{
"priceMultiplier": 1,
"applyRandomizeDurabilityLoss": true,
"weaponSkillRepairGain": 4.06,
"armorKitSkillPointGainPerRepairPointMultiplier": 0.05,
"repairKitIntellectGainMultiplier": {
"weapon": 0.045,
"armor": 0.03
},
"maxIntellectGainPerRepair": {
"kit": 0.6,
"trader": 0.6
},
"repairKit": {
"armor": {
"rarityWeight": {
"common": 5,
"rare": 1
},
"bonusTypeWeight": {
"DamageReduction": 1
},
"common": {
"DamageReduction": {
"valuesMinMax": {
"min": 0.9,
"max": 0.98
},
"activeDurabilityPercentMinMax": {
"min": 75,
"max": 90
}
}
},
"rare": {
"DamageReduction": {
"valuesMinMax": {
"min": 0.8,
"max": 0.9
},
"activeDurabilityPercentMinMax": {
"min": 75,
"max": 90
}
}
}
},
"weapon": {
"rarityWeight": {
"common": 5,
"rare": 1
},
"bonusTypeWeight": {
"WeaponSpread": 1,
"MalfunctionProtections": 1
},
"common": {
"WeaponSpread": {
"valuesMinMax": {
"min": 0.9,
"max": 0.99
},
"activeDurabilityPercentMinMax": {
"min": 75,
"max": 90
}
},
"MalfunctionProtections": {
"valuesMinMax": {
"min": 0.94,
"max": 0.96
},
"activeDurabilityPercentMinMax": {
"min": 75,
"max": 90
}
}
},
"rare": {
"WeaponSpread": {
"valuesMinMax": {
"min": 0.8,
"max": 0.9
},
"activeDurabilityPercentMinMax": {
"min": 75,
"max": 90
}
},
"MalfunctionProtections": {
"valuesMinMax": {
"min": 0.75,
"max": 0.90
},
"activeDurabilityPercentMinMax": {
"min": 75,
"max": 90
}
},
"WeaponDamage": {
"valuesMinMax": {
"min": 0.3,
"max": 0.6
},
"activeDurabilityPercentMinMax": {
"min": 75,
"max": 90
}
}
}
}
}
}