179 lines
6.5 KiB
TypeScript
179 lines
6.5 KiB
TypeScript
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import { inject, injectable } from "tsyringe";
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import { NotificationSendHelper } from "../helpers/NotificationSendHelper";
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import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
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import { IPmcData } from "../models/eft/common/IPmcData";
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import { Victim } from "../models/eft/common/tables/IBotBase";
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import { IUserDialogInfo } from "../models/eft/profile/IAkiProfile";
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import { ConfigTypes } from "../models/enums/ConfigTypes";
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import { MemberCategory } from "../models/enums/MemberCategory";
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import { MessageType } from "../models/enums/MessageType";
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import { IPmcChatResponse } from "../models/spt/config/IPmChatResponse";
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import { ConfigServer } from "../servers/ConfigServer";
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import { RandomUtil } from "../utils/RandomUtil";
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import { LocalisationService } from "./LocalisationService";
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@injectable()
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export class PmcChatResponseService
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{
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protected pmcResponsesConfig: IPmcChatResponse;
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constructor(
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@inject("RandomUtil") protected randomUtil: RandomUtil,
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@inject("NotificationSendHelper") protected notificationSendHelper: NotificationSendHelper,
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@inject("LocalisationService") protected localisationService: LocalisationService,
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@inject("WeightedRandomHelper") protected weightedRandomHelper: WeightedRandomHelper,
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@inject("ConfigServer") protected configServer: ConfigServer
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)
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{
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this.pmcResponsesConfig = this.configServer.getConfig(ConfigTypes.PMC_CHAT_RESPONSE);
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}
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/**
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* Chooses a random victim from those provided and sends a message to the player, can be positive or negative
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* @param sessionId Session id
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* @param pmcVictims Array of bots killed by player
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*/
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public sendVictimResponse(sessionId: string, pmcVictims: Victim[]): void
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{
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const victim = this.chooseRandomVictim(pmcVictims);
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const message = this.chooseMessage(true);
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this.notificationSendHelper.sendMessageToPlayer(sessionId, victim, message, MessageType.USER_MESSAGE);
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}
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/**
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* Not fully implemented yet, needs method of acquiring killers details after raid
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* @param sessionId Session id
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* @param pmcData Players profile
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*/
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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public sendKillerResponse(sessionId: string, pmcData: IPmcData): void
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{
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const killer: IUserDialogInfo = {
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_id: "",
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info: undefined
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};
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const message = this.chooseMessage(false);
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this.notificationSendHelper.sendMessageToPlayer(sessionId, killer, message, MessageType.USER_MESSAGE);
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}
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/**
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* Choose a localised message to send the player (different if sender was killed or killed player)
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* @param isVictim
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* @returns
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*/
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protected chooseMessage(isVictim: boolean): string
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{
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// Positive/negative etc
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const responseType = this.chooseResponseType(isVictim);
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// Get all locale keys
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const possibleResponseLocaleKeys = this.getResponseLocaleKeys(responseType, isVictim);
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// Choose random response from above list and request it from localisation service
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let responseText = this.localisationService.getText(this.randomUtil.getArrayValue(possibleResponseLocaleKeys));
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if (this.appendBroToMessageEnd(isVictim))
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{
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responseText += " bro";
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}
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if (this.stripCapitalistion(isVictim))
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{
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responseText = responseText.toLowerCase();
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}
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if (this.allCaps(isVictim))
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{
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responseText = responseText.toUpperCase();
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}
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return responseText;
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}
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/**
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* Should capitalisation be stripped from the message response before sending
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* @param isVictim Was responder a victim of player
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* @returns true = should be stripped
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*/
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protected stripCapitalistion(isVictim: boolean): boolean
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{
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const chance = isVictim
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? this.pmcResponsesConfig.victim.stripCapitalisationChancePercent
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: this.pmcResponsesConfig.killer.stripCapitalisationChancePercent;
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return this.randomUtil.getChance100(chance);
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}
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/**
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* Should capitalisation be stripped from the message response before sending
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* @param isVictim Was responder a victim of player
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* @returns true = should be stripped
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*/
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protected allCaps(isVictim: boolean): boolean
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{
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const chance = isVictim
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? this.pmcResponsesConfig.victim.allCapsChancePercent
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: this.pmcResponsesConfig.killer.allCapsChancePercent;
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return this.randomUtil.getChance100(chance);
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}
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/**
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* Should the word 'bro' be appended to the message being sent to player
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* @param isVictim Was responder a victim of player
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* @returns true = should be stripped
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*/
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appendBroToMessageEnd(isVictim: boolean): boolean
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{
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const chance = isVictim
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? this.pmcResponsesConfig.victim.appendBroToMessageEndChancePercent
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: this.pmcResponsesConfig.killer.appendBroToMessageEndChancePercent;
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return this.randomUtil.getChance100(chance);
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}
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/**
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* Choose a type of response based on the weightings in pmc response config
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* @param isVictim Was responder killed by player
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* @returns Response type (positive/negative)
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*/
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protected chooseResponseType(isVictim = true): string
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{
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const responseWeights = isVictim
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? this.pmcResponsesConfig.victim.responseTypeWeights
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: this.pmcResponsesConfig.killer.responseTypeWeights;
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return this.weightedRandomHelper.getWeightedInventoryItem(responseWeights);
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}
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/**
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* Get locale keys related to the type of response to send (victim/killer)
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* @param keyType Positive/negative
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* @param isVictim Was responder killed by player
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* @returns
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*/
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protected getResponseLocaleKeys(keyType: string, isVictim = true): string[]
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{
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const keyBase = isVictim ? "pmcresponse-victim_" : "pmcresponse-killer_";
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const keys = this.localisationService.getKeys();
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return keys.filter(x => x.startsWith(`${keyBase}${keyType}`));
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}
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/**
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* Randomly draw a victim of the the array and return thier details
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* @param pmcVictims Possible victims to choose from
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* @returns IUserDialogInfo
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*/
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protected chooseRandomVictim(pmcVictims: Victim[]): IUserDialogInfo
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{
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const randomVictim = this.randomUtil.getArrayValue(pmcVictims);
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return {_id: randomVictim.Name, info:{Nickname: randomVictim.Name, Level: randomVictim.Level, Side: randomVictim.Side, MemberCategory: MemberCategory.UNIQUE_ID}};
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}
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}
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