Server/README.md

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# Server
Modding framework for Escape From Tarkov
[![Build Status](https://drone.sp-tarkov.com/api/badges/SPT-AKI/Server/status.svg?ref=refs/heads/development)](https://drone.sp-tarkov.com/SPT-AKI/Server)
[![Quality Gate Status](https://sonar.sp-tarkov.com/api/project_badges/measure?project=AKI&metric=alert_status&token=d3b87ff5fac591c1f49a57d4a2883c92bfe6a77f)](https://sonar.sp-tarkov.com/dashboard?id=AKI)
## Privacy
SPT is an open source project. Your commit credentials as author of a commit will be visible by anyone. Please make sure you understand this before submitting a PR.
Feel free to use a "fake" username and email on your commits by using the following commands:
```bash
git config --local user.name "USERNAME"
git config --local user.email "USERNAME@SOMETHING.com"
```
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## Requirements
- NodeJS (with npm)
- Visual Studio Code
- git [LFS](https://git-lfs.github.com/)
## Observations
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- The server was tested to work with **NodeJS 18.15.0**, if you are using a different version and experiencing difficulties change it before looking for support
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- If you are updating a branch you've had for some time, run `npm ci` before running any tasks. This will run the clean and install target from npm.
- You can debug your mods using the server, just copy your mod files into the `user/mods` folder and put breakpoints on the **JS** files. **DO NOT** contact the dev team for support on this.
## Pulling
- Run `git lfs fetch` and `git lfs pull` to acquire loot files
## Setup
1. Visual Studio Code > File > Open Workspace... > `project\Server.code-workspace`
2. Visual Studio Code > Terminal > Run Task... > npm > npm: Install
## Build
This is for preparing for a release, not to run locally.
**Mode** | **Location**
-------- | -----------------------------------------------------------------
release | Visual Studio Code > Terminal > Run Build Task... > build:release
debug | Visual Studio Code > Terminal > Run Build Task... > build:debug
## Test / Run locally
Visual Studio Code > Run > Start Debugging
# Features
## Progression
Player profile is stored in SPT folder as a JSON file, allowing for changes to persist
- Scav:
- Stats increase by doing scav raids
- Skills increase by doing scav raids
- Scav reputation system (Karma)
- Scavs hostile below certain level
- Scav run cooldown adjustment
- Scav follow chance adjustment
- Scav case
- ~~Completion time adjustment~~ NOT IMPLEMENTED
- ~~Equipment chance adjustment~~ NOT IMPLEMENTED
- Bosses hostile below certain level
- ~~Exfil price adjustment~~ NOT IMPLEMENTED
- Improved gear with higher rep
- Increase rep by exiting through car extracts
- PMC:
- Stats increase by doing PMC raids
- Skills increase by doing PMC raids
- Hydration/food
- Increase out of raid
- Post-raid levels are persisted to profile
- Raid stat tracking
- Raid count
- Survived count
- KIA count
- MIA count
- AWOL count
- Kills count
## Bots
- Emulated bots:
- assault (scav)
- bossBully (Reshalla)
- bossGluhar
- bossKilla
- bossKnight
- bossKojainy (Shturman)
- bossSanitar
- bossTagilla
- bossZryachiy
- bossBoar (Kaban)
- bossBoarSniper
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- curedAssault
- exUsec (Rogue)
- followerBigPipe
- Grenade launcher
- followerBirdEye
- followerBoar
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- followerBully
- followerGluharAssault
- followerGluharScout
- followerGluharSecurity
- followerGluharSnipe
- followerKojaniy
- followerSanitar
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- followerzryachiy
- gifter (santa)
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- ~~Gives gifts~~ NOT IMPLEMENTED
- marksman
- pmcBot (raider)
- sectantPriest (Cultist)
- sectantWarrior (Cultist)
- Gear
- Semi-randomised gear chosen with weighting system
- Randomised durability of gear
- Ammo
- Ammo weighting system to mimic live
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- Loot
- Semi-randomised loot
- Item type spawn limit system
- Per-map AI types
## PMCs
- Simulated PMC players
- Custom weapons
- Semi-randomly generated with weighting system
- Semi-randomly chosen ammo with weighting system
- Custom gear
- Semi-randomly generated with weighting system
- Custom headgear
- Randomised attachments with percentage based chance to appear
- Face shields
- Flashlights
- Randomised AI brains
- Chooses random AI behaviour from pool of possible bot types (e.g. raider/rogue/killa)
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- Dogtags
- Random level
- Random name
- Voices
- Bear/usec voices for each faction
- Loot item blacklist/whitelist
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- Highly configurable in config
- Level-relative gear for PMCs from levels 1-15 and 15+
- 1-15 bots have lower-tier items
- 15+ bots have access to anything
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## Inventory
- Move/split/delete stacks
- Tags (add/modify/remove)
- Armor/weapon kit item repair
- Auto-sort
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- Out of raid healing
- Out of raid eating
- Special slots (compass etc)
## Traders
- Buy/Sell
- Listed items are refreshed every hour
- purchase limits per refresh period
- Track sold rouble count
- Loyalty levels
- Build reputation
- Item repair
- Calculate randomised durability level based on item type/values
- Alternate clothing from Ragman
- Buy/unlock new clothing
- Insurance
- chance for items to be returned - higher chance for more expensive trader
- Chance parts will be stripped from returned weapons
- Fence
- Lists random items for sale
- Emulated system of 'churn' for items sold by fence
- every 4 minutes 20% of fences' items are replaced
- Configurable through config
## Flea market
- Buy and sell items
- Prices pulled from live data
- Listing tax fee
- Offer filtering
- Offer search
- Filter by item
- Linked search
- Simulated player offers
- Generated with random names/ratings/expiry times
- Variable prices based on live price (20% above/below)
- Weapon presets as offers
- Bartering offers
- Listed currency
- Rouble
- Euro
- Dollar
- Rating
- Increase flea rating by selling items
- Decrease flea rating by failing to sell items
- Will be purchased by simulated players
- Greater chance listed item will be purchased the lower it is listed for
- Adjust flea prices that are massively below trader buy price
- Receive purchased item through mail from seller
- Sorting by
- Rating
- Price
- Name
- Configurable using config
## Quests
- ~~Accurate quest list~~ INCOMPLETE (85% complete)
- Trader quests
- Accept/Complete
- Daily Quests
- Simulated system of daily quests
- Replace daily quest
- Replace quest with new one
- Charged fee
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- Scav daily quests
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- Types
- Elimination
- Exit location
- Find
- Trader item unlocks through completion of quests
- Receive mail from traders after accepting/completing/failing a quest
- Item rewards given through mail
## Hideout
- Areas supported
- Air filter
- Air filter degradation speed calculation
- Skill levelling boost + 40%
- Bitcoin farm
- Coin generation speed calculation
- Booze generator
- Create moonshine
- Generator
- Fuel usage calculation
- Heating
- Energy regen rate
- Negative effects removal rate x2
- Illumination
- Intel centre
- ~~Unlocks scav tasks from fence~~ NOT IMPLEMENTED
- ~~Reduces insurance return time by 20%~~ NOT IMPLEMENTED
- Quest money reward boost
- Lavatory
- Library
- Medstation
- Nutrition unit
- Rest space
- Scav case
- Custom reward system
- Configurable in config
- Security
- Shooting range
- Solar power
- Stash
- Gives bonus storage space
- Vents
- Water collector
- Workbench
- Christmas tree
- Item crafting
- Found in raid on completion
- Crafts when server not running
## Weapon building
- Create weapon presets
- Saving of presets
## Raids
- Supported maps
- Customs
- Factory day
- Factory night
- Reserve
- Woods
- Lighthouse
- Laboratory
- Shoreline
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- Streets
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- Loot
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- Generated from over 30,000 loot runs on live, spawn chances calculated from all runs to give fairly accurate depiction of live loot.
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- Static loot (containers)
- Each container type can contain items appropriate to that type
- Loose loot
- Randomised loose items found on map
- Airdrops
- Randomised chance of spawning
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- Fire red flare to request an airdrop
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- ~~Drops 1 of 3 randomised loot crate types~~ NOT IMPLEMENTED
- Drops lootable crate in:
- Customs
- Reserve
- Woods
- Lighthouse
- Shoreline
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- Streets
- Can be adjusted via config file
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- Raid damage
- Exiting a raid with injury to player character will be persisted out of raid
- Post-raid therapist healing
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- Scav Raids
- Adjusted time when running raids as scav
- Simulated loot being taken by other players the later into the raid player starts
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## Messages
- Receive from traders
- Pin/unpin senders
- Accept all attachments
- Accept individual mail attachment
## Modding
- Extensive system that allows for the modification of nearly any aspect of SPT
- Example mods covering a good slice of modding capabilities
## Misc
- Profiles
- Standard/Left Behind/Prepare To Escape/Edge Of Darkness
- Custom profiles
- SPT Easy start
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- Lots of money / some QoL skills level 20 / level 69
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- SPT Zero to hero
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- No money, skills, trader rep or items, only a knife
- SPT Developer
- Testing profile, level 69, most skills maxed, max trader rep
- USEC have all quests ready to start
- BEAR have all quests ready to hand in
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- Note system
- Add
- Edit
- Delete
- Extensive config system
- Alter how SPT works
- Holiday themes in hideout on appropriate days
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- Halloween
- Christmas
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## Code
- TypeScript
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- Majority of EFT request/response classes passed from client to server have been mapped
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- Unit Tests
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- Supports tests via jest
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- Dependency injection
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- Config files accessible from `Aki_Data\Server\configs` / `project\assets\configs`