Server/project/src/callbacks/NotifierCallbacks.ts

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import { inject, injectable } from "tsyringe";
import { NotifierController } from "@spt/controllers/NotifierController";
import { HttpServerHelper } from "@spt/helpers/HttpServerHelper";
import { IEmptyRequestData } from "@spt/models/eft/common/IEmptyRequestData";
import { IUIDRequestData } from "@spt/models/eft/common/request/IUIDRequestData";
import { IGetBodyResponseData } from "@spt/models/eft/httpResponse/IGetBodyResponseData";
import { INotifierChannel } from "@spt/models/eft/notifier/INotifier";
import { ISelectProfileResponse } from "@spt/models/eft/notifier/ISelectProfileResponse";
import { HttpResponseUtil } from "@spt/utils/HttpResponseUtil";
import { JsonUtil } from "@spt/utils/JsonUtil";
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@injectable()
export class NotifierCallbacks
{
constructor(
@inject("HttpServerHelper") protected httpServerHelper: HttpServerHelper,
@inject("HttpResponseUtil") protected httpResponse: HttpResponseUtil,
@inject("JsonUtil") protected jsonUtil: JsonUtil,
@inject("NotifierController") protected notifierController: NotifierController,
)
{}
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/**
* If we don't have anything to send, it's ok to not send anything back
* because notification requests can be long-polling. In fact, we SHOULD wait
* until we actually have something to send because otherwise we'd spam the client
* and the client would abort the connection due to spam.
*/
// eslint-disable-next-line @typescript-eslint/no-unused-vars
public sendNotification(sessionID: string, req: any, resp: any, data: any): void
{
const splittedUrl = req.url.split("/");
const tmpSessionID = splittedUrl[splittedUrl.length - 1].split("?last_id")[0];
/**
* Take our array of JSON message objects and cast them to JSON strings, so that they can then
* be sent to client as NEWLINE separated strings... yup.
*/
this.notifierController
.notifyAsync(tmpSessionID)
.then((messages: any) => messages.map((message: any) => this.jsonUtil.serialize(message)).join("\n"))
.then((text) => this.httpServerHelper.sendTextJson(resp, text));
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}
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/** Handle push/notifier/get */
/** Handle push/notifier/getwebsocket */
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// TODO: removed from client?
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
public getNotifier(url: string, info: any, sessionID: string): IGetBodyResponseData<any[]>
{
return this.httpResponse.emptyArrayResponse();
}
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/** Handle client/notifier/channel/create */
public createNotifierChannel(
url: string,
info: IEmptyRequestData,
sessionID: string,
): IGetBodyResponseData<INotifierChannel>
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{
return this.httpResponse.getBody(this.notifierController.getChannel(sessionID));
}
/**
* Handle client/game/profile/select
* @returns ISelectProfileResponse
*/
// eslint-disable-next-line @typescript-eslint/no-unused-vars
public selectProfile(
url: string,
info: IUIDRequestData,
sessionID: string,
): IGetBodyResponseData<ISelectProfileResponse>
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{
return this.httpResponse.getBody({ status: "ok" });
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}
// eslint-disable-next-line @typescript-eslint/no-unused-vars
public notify(url: string, info: any, sessionID: string): string
{
return "NOTIFY";
}
}